Much like the first Dying Light, the protagonist relies heavily on parkour. It comes from you, what happens in the game."Ĭombat now looks smoother and more polished You have to live with it, whatever it is. "These are you choices and that's your ending. "There are no good choices in Dying Light 2," lead designer Tymon Smektala says. Decisions are often required to be made in the moment, meaning you just have to act on instinct. The demoer warns that every decision has the potential for consequences. The resulting sequence sees protagonist Aiden Caldwell take off as an NPC tends to the wounds. I see one such consequence play out later on in the mission, as the demoer decides to leave their wounded friend, Frank, behind and hunt down the assailant right before the group embarked on a quest to convince The Colonel, a powerful man in a stronghold, to share his vast supply of water. This is about giving the player more freedom to explore the story as they make their way through the game. "It's one thing to say, 'I have this great open world,' but if there's only one linear storyline that every player follows, that's kind of contrary to the world that's set up. "The push for the game when Techland approached me with the narrative, they realized they already had a really strong open-world game, but what they really wanted to do was have an open story as well," Avellone says. Your decision to stay and help Frank, or chase after the shooter kicks everything offĪccording to narrative designer Chris Avellone, Techland sees these kinds of consequences as an integral part of creating a great open-world experience. Do you stay with your friend who was shot or do you chase down the alleged assailant? When you catch him, do you kill him or hear him out? These choices have immediate implications for the mission at hand, but it's potentially much further reaching than that. In the gameplay demo I saw, the player has multiple choices to make over the course of a mission. The consequences reach far beyond multiple endings on the same track. In fact, according to Techland, players might miss up to half of the game's overall content based on the choices they make throughout the game. Choices you make may have consequences both telegraphed and unforeseen, with your decisions having potentially sweeping implications for entire regions of the city, and entire branches of the narrative. In addition to improving parkour and polishing combat, Dying Light 2 promises unprecedented impact stemming from players' decisions. Dying Light delivered on its promise of giving fans a fun, parkour-packed post-apocalypse, but with Dying Light 2, Techland is striving for much more.
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