![]() On top of all that, there’s also a (slightly) new art style. And website.) There’s also a super cool tunneling mechanic where you can use your finger to draw a path through some weird purple material for candies and characters to fit through. (Of course, this raises the old question about why ghosts can pass through walls and not fall through the floor, but that’s a discussion for another day. There’s a mouse that thinks the candy is cheese and follows it around, a bird that floats above the ground, a fish that swims down, a tiny Om Nom that can fit into tight spaces, and a ghost that lets objects pass through its body. The main one being the ability to transform Om Nom into different forms with new abilities that are required to solve most levels. (Yes, there are boss battles.)Īside from being a slightly more relaxed affair this time around, there are also quite a few clever new mechanics. The game might be a tad easier than the older ones, actually, but there are definitely some pretty deviously designed levels, particularly during the boss battles. And when you finally do finish a level (and grab all the stars), it feels like no less of an accomplishment. You’re allowed to just sit there and take as much time as you want to solve each puzzle, stress-free. Part of the reason is because there’s often a time pressure to solving the levels (like spiders crawling down the ropes to steal the candy), and I tend to have trouble coming up with a solution and executing it perfectly within the time limit required in later levels.Īnd that’s partly why I’m so in love with Magic: It does away with all that. Despite how brilliantly each game is designed, there just comes a point where I give up in frustration and move on to something else. ![]() That’s not a knock against the series, though rather, it’s because I’m an idiot. While I’ve always been a big fan of the concept, the games usually don’t hold my interest for more than an hour or so, unfortunately. It’s a simple formula that translates extremely well to touch screens, and swiping to cut ropes just feels great. ![]() There are also bubbles, bellows, and other tricks and traps to help or hinder your progress through the games. That was the joke there.) Essentially, there is a delicious round candy hanging from a rope (or a series of ropes) and you must cut that rope so the candy can find its way to a weird green creature that’s basically a mouth with legs. If you’ve never played a Cut the Rope game before, first let me say “Hi, Patrick!” (Because you live under a rock. And in my opinion, Cut the Rope: Magic ($0.99) is the best one yet. It’s a shame, too, because I’ve always thought Cut the Rope was a slightly better game. Of course, there is tons of Cut the Rope merch already out there (and apparently a somewhat smaller movie in the works), but it’s nowhere near as much as those darn Birds. I mean, just look at the way his face drops when that giant round candy misses his mouth! Angry Birds, on the other hand, are… well, they’re angry. Om Nom is just a better character, in my opinion. For my money, though, I always thought Cut the Rope ($1.99) was a better fit for all that. They made a fun game that connected with lots of people and licenced the crap out of it. And you know what? That’s great! Good for Rovio. There are cartoons, toys, T-shirts, stuffed animals, and even a movie coming soon starring Bill Hader and Peter Dinklage.
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